Fly your spaceship around these levels avoiding the many dangers that makes your task harder and you more likely to die.
Evil pirates have ransacked the Federation's storage depots, stealing valuable minerals, jewels, ammunition, and the latest in battle weaponry. You take the part of a brave Cybernoid pilot, picked to retrieve the valuable cargo and destroy the pirate hoard. Apart from human adversaries, you also have to battle your way through the planetary defence system that the dastardly pirates have activated in order to stop the you from completing your mission. Add to that the time limit imposed on returning all the cargo for each level, and it can be seen why only the brave - or the foolhardy - volunteer for these tasks.
The Cybernoid isn't entirely defenceless, though: apart from the standard lasers, your arsenal also consists of bombs, mines, shields (used to provide limited invincibility), bouncing bombs, and heat-seeking missiles. Needless to say that stocks of these items are limited, although collection of the yellow canisters occasionally dropped by pirate ships increases the currently selected weapons stock by one. Other items that may be collected include the Federation's stolen booty, objects that alter the appearance of your craft and extra external weaponry that can be used on the more difficult screens.
As the Cybernoid travels through the pirates' territory, you are hampered by their activated defence systems. These take the shape of gun emplacements, missile launchers and so on - tricky to pass, but easily eliminated with the extra weapons. Once you have reached the level depot, you are informed whether or not you have collected enough cargo to warrant being given a bonus life. You are then transported to the next level.
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