King Dugan has a problem. He let his guards eat their meals down in the dungeon, and they spread crumbs all over the place, so suddenly his lovely dungeons are swarming with cockroaches, not to mention goblins, serpents, evil eyes, and other nasty things. It's really gotten out of hand. Beethro Budkin, dungeon exterminator extraordinaire and the main protagonist, is called to the castle and, after a short briefing by Dugan, thrown into the dungeon with the doors locked securely after him. With only a Really Big Sword™ at his disposal, it's up to our hero to clear the place, so that the prisoners can receive their torture in a clean and safe environment.
As Beethro you have to navigate HUGE dungeon and eliminate the nasties. Imagine playing turn-based Alien Breed and you can get a feel of "DROD". And imagine you also have to think during gameplay. And imagine 350 rooms, grouped in 25 levels...
"Deadly Rooms of Death: Architect's Edition" is of a quality that you will seldom find in the freeware games (and even in commercial games). Gameplay is topnotch and the level design is simply brilliant. Several of the rooms will keep you occupied for hours (and some even for days) and when you finally find the solution you will bang your head on the table and shout out: "Damn, that was so easy, why didn't I think of it before!".
A real must play and if you finally get through all of the 350 rooms and still want more, there is an editor which you can use to create your own levels.
Pater Alf : No more need for an answer as I found it myself in the Caravel forum. Must admit that I would never have found out myself (not even when I would've tried another thousand times), because I thought in a totally wrong direction.
But now that I know about it, I have a much better understanding of the basic movements in the game...
Pater Alf : That's why we need a Spoiler function in here...
So please send me a PM if you know the answer or at least mark it with a big, fat spoiler warning!!!
But to be honest, I was hoping you are the one who could help me, eMTe...
eMTe : If I'll see the spoiler in here I'll never visit this topic again.
Pms please!
Pater Alf : Can anybody help me with this room? I spent hours to solve it and I can't come up with any more ideas what to do. Using the mimic I can kill all roaches except the one in the upper right corner. So I guess I have to use the mimic instead to activate the orb. But when I do so, I always get killed by the roaches. I know there is a secret passage, but it leads nowhere. I'm lost...
Pater Alf : Great game and very hard even in early stages. So far I'm only in level 4, but I spent some hours to get there and was stuck several times by now. The game is very addictive, but I have to say that some rooms are that hard to solve that they are frustrating and not challenging anymore.
Graphics, music and sounds are absolute ok for that kind of game. The only thing I don't like is the control scheme. I know I can reconfigure the control keys, but I haven't found anything I like yet (but that's probably not the fault of the game).
Would be great to have a "Undo last move" button, because sometimes it happens that you just press the wrong key by accident and then you have to start the whole room again...
Chroelle : Minimalistic gameplay at its best. Great game for killing ALOT of time. Difficulty is spot on, and graphics make the point. Sounds is good, and a more extensive sound when chrushing bugs would have been too annoying.
eMTe : If not best mix of puzzler and turn-based strategy ever made then certainly one of. Level design is of quality unseeable in other games. Insanely hard in later stages, but in a good way - instead of being frustrating it is addictive - thx to aforementioned levels. Simplistic graphics and sounds are unsignificant when compared to overall gameplay value.
King Dugan has a problem. He let his guards eat their meals down in the dungeon, and they spread crumbs all over the place, so suddenly his lovely dungeons are swarming with cockroaches, not to mention goblins, serpents, evil eyes, and other nasty things. It's really gotten out of hand. Beethro Budkin, dungeon exterminator extraordinaire and the main protagonist, is called to the castle and, after a short briefing by Dugan, thrown into the dungeon with the doors locked securely after him. With only a Really Big Sword™ at his disposal, it's up to our hero to clear the place, so that the prisoners can receive their torture in a clean and safe environment.
DROD for a long time remains top rated puzzle game at Underdogs. Originally released in 1997 as commercial title it was rereleased by its author, Erik Hermansen, several years later and editor was added. This rerelease is known under name Architect's Edition. And, unlike original and many DROD sequels, it's freeware.
As Beethro you have to navigate HUGE dungeon and eliminate the nasties. Imagine playing turn-based Alien Breed and you can get a feel of DROD. And imagine you also have to think during gameplay. And imagine 350 rooms, grouped in 25 levels...
Let me start with the developer's description:
"You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.
With left mouse button you can draw and with right you can remove objects."
That's pretty much what the game is about. But it has to be said that "Crayon Physics" is a wonderful designed little puzzle game with a beautiful... (read more)