"Trillions of universes, some vast, some but small pockets in spacetime, drift through the absolute elsewhere. Each universe is created and maintained by the minds and wills of those beings that inhabit them or by the dreams of others in neighboring universes. Some realms are logical and serious. Some worlds are chaotic and whimsical, mere dreams, mere toys. Everything imagined can form, with enough hopes or fears to shape it, into living universes. Universes of love and hate, comedy and desire, whimsey or logic. Television universes, religious heavens and hells. Alternate worlds derived from beloved books or legends -- even from lowly computer games.
Yeet and Boik were once mere characters in the popular arcade games of some strange alien world. So beloved were they that the belief of their fans made them real. Now they live free in a pocket universe of their own creation, 'Arcapaedia', visited often by creatures brought alive from other alien games."
But not everything is well...
Boppin' is a puzzle game originally created as regular commercial product for Amiga in 1992. It infamously sold only 284 copies, according to various web sources including authors themselves, and was released for DOS as shareware two years later and finally as freeware in 2005.
The goal in each level is to remove all variously shaped blocks by throwing at them blocks of the same type. Every time blocks of different types meet and thrown block is destroyed or leaves screen you lose a life. Every time you create the "bop pattern" (special cross- or square-like shape) from blocks the monster is freed (Monsters? What monsters? Huh! Watch the intro to know who they are!) and you receive bonus points. There are elevators and refractors which help you in your bopping quest and "mystery spots" which multiply your score. There's also two-player mode in which both players compete for points in real time.
The Windows version you can download from CWF is the DOS version which includes all 160 levels from registered version (Amiga one had only 150), but with Amiga music and sfx.
Drasir-Vel : Generally an enjoyable puzzle game. One thing i noticed is that there's a new theme or tileset for every level. Most games tend to have just a single tileset for all levels, or different themes with a dozen levels in them, but this one is different for every level. I've gotten to level 36 and it's starting to get somewhat cryptic.
Zyx : Oh, I remember playing this. A totally great game.
eMTe : Hmm... I dont know how tu use editor. Writing it there to not forget that I had trouble and need help.
Pater Alf : Yeet and Boik are two computer game nerds from a distant galaxy. They love to play arcade games, but one day all monsters from the games are suddenly gone. They were kidnapped by the evil Sweety Hunnybunz. So you are out on a quest to rescue the monsters and return them to their games...
"Boppin' is a puzzle game played in real time -- what we call an arcade puzzle game. The object of the game is to clear all levels of an episode, accumulating the maximum score, and fight the end of level boss. Each episode has a lead-in story and different endings depending on how well you did. Episode four (the last episode) has a special ending which wraps up all the stories. In the registered version, there is a full-featured editor allowing you to create your own levels (we have supplied versions of the four levels played in the game to use as ideas).
On each level there are a number of blocks called "bopping blocks". These blocks are arranged on a level in a wide variety of configurations. Some of these configurations are part of a set of four patterns. To clear the level, you need to throw blocks that match the bopping blocks on the level (an alternative to matching bopping blocks is to get the bopping blocks to leave the screen: it contributes to clearing the level but you gain no score. There a few levels that require this approach to clear them). Score is accumulated based on the number of bopping blocks matched in a single throw. A special bonus is achieved by completing one of the four special patterns and releasing a trapped monster (as described in the story of episode one).
Play continues on each level until all boppping blocks are removed from the screen or both characters are dead." (taken from the Readme file)
"Boppin'" was a former commercial game that was published by Accused Toys in 1992 for the Amiga (only 284 copies were sold according to the developers) and in 1994 for the PC. It was made freeware in 2006
Game can be played in one player and two player mode and there are 150 levels to be completed.
Developer: Accursed Toys (Jennifer Diane Reitz and Stephen Lepisto)
Official game site tells you about FreeTrain:
FreeTrain was originally created by aforementioned Kohsuke Kawaguchi as Japanese-language game. Thanks to dedicated fans game was ported to English and is still being enhanced. You can view what's-done/to-do list here.
Download contains core game, plugins and tools. It does not contain original Japanese game.
One of the cool features of the game is the possibility to make a map out of... (read more)