LV-426 is a remake of the Commodore 64 game “Aliens” (Electric Dreams, 1987). It was a first-person shooter game based on the second movie in the Alien movie series. The remake retains most of the original game’s elements while providing updated graphics / sounds / music, a split screen mode for two player games and many other enhancements.
Warrant Officer Ripley, the sole survivor of the star freighter Nostromo, is picked up floating in deep space in a hyper-sleep capsule. She is taken to Gateway Station, a giant space station complex floating high above the Earth - here she is interrogated by a hostile committee of top Company Administrators. Her account of the alien creature which gestates inside a living human host is received with disbelief, and the committee ignores Ripley's frantic warning of an alien space ship containing thousands of unhatched alien eggs.
Some time later, contact is lost with the colonists on the planet LV-426. Ripley reluctantly agrees to accompany an elite squad of Space Marines to the distant planet to investigate the situation. On arrival they find an eerie, deserted base bearing signs of a savage struggle. It is your task to control her and the squad to penetrate the base and rescue the survivors, if there are any...
As darkness descends, Alien warriors enter the base where you and your companions are waiting. Nervously flicking the safety catches off your smart guns, you advance...
Drasir-Vel : I really liked this game. It really gives the creepy feeling of being on a dark, abandoned, alien infested base. I got to around wave 6 when the light in all the rooms turned off.
Pater Alf : You can download a map from the official homepage. It will make the whole thing a lot easier.
Chroelle : Well this was a creepy experience - in a good way - and I had the same problem as PA. I ran out of ammo within minutes, and when I got hit by a large attackwave I lost my remaining 4 men within 30 seconds. The alarm thingy is really useful and enerving.
I liked the feel of the game, though I must admit I tried to cheat to get further in the game, but I couldn't figure out how to do it.
Could you perhaps post a spoiler?
Scythe : I remember this, though I gotta admit it was one of the last games I would have expected a remake of. Be interesting to see what I'd think of it in this day and age.
Derbiangames : The first version of the remake didn't support saving games at all and also didn't have mouse aiming. After adding those, I was afraid that the game might become too easy, so I made the game itself a bit harder. Probably a bit too hard for first-time players. I myself have played it through so many times that it's actually quite easy, and thus difficult for me to figure out how it would work for a beginner.
In case you didn't notice, you can quicksave/quickload with F5/F9. This is much quicker than doing it through the menu. The 2 most important factors in this game are probably time and ammo.
Pater Alf : Ok, I found the amoury now, but looking at the map, I still have no idea how I should survive the rest of the game if it is the only one. But maybe it's not really realistic to survive in an alien game and it's more a matter of when you die than if you die...
I must say that I would've liked difficulty settings for this game. as it is you just have the choice between very hard and impossible to beat (when you turn of alarms, minicams, and map.
Good game nonetheless. It's atmospheric and sometimes even a little scary. After playing I'm in the mood to watch "Aliens" once again.
Chroelle : Looks very good indeed. I will no doubt be playing this soon.
Welcome to the board Derbiangames!
Ammunition is indeed very critical in this game. The armoury ( Room 28 ) has an unlimited supply of ammo, but can't easily be reached from the eastern parts of the complex.
You can block your crew members from going through a door by shooting the lock. If you later need to use that door, you will have to shoot the door itself to get through.
The power can be fixed, but to do that you will have to find the generator room.
Pater Alf : Very well made! I don't remember the original game, but this one is definitely pretty cool. I wasn't able to succeed yet, but I think I will try to do so some more.
My biggest problem seems to be that I run out of ammo after a while and at the same time there is at least one alien in every room which makes it hard to go on without loosing soldiers.
BTW: I saw that I can damage the doors by shooting at them. But is it good for anything? It seems I can still use them and the aliens can still enter the room as well. And another question: When the aliens cut down the power, is it gone forever or can you repair it?
Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
Also found here is Neverputt, a hot-seat multiplayer miniature golf game using the physics and graphics of Neverball.
Neverball and Neverputt are known to run under Linux, Win2K/XP, FreeBSD, and OSX. Hardware accelerated OpenGL is required. A 500MHz processor is recommended.