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Battle for Wesnoth (2003)

by David White

Battle for Wesnoth is an excellent freeware game as the rating of our Game Hunters team shows. It has excellent graphics, good sounds, and a great engine. It is a fancy style turn based strategy game, and reminds me of an old classic called Fantasy General. I must say I have never encountered a better freeware game!

Even though David White published the first version already in 2003, the game is under constant development. See the developer's page for development versions as well as pre compiled binaries for various Linux distributions. Also many modern distributions have this game in their apt/yum/something else repositories!

In addition to sites, (yes, sites, there are sites for various languages) Wesnoth has an IRC channel at irc.freenode.de (#wesnoth). And there's an impressive amount of people working on this project!

I'm speechless. Just... Impressive game. A must have.

Screenshots

Details

  • Game license: Freeware (GPL)
  • Game hunter: Maz
  • Game proposer: Ogre
  • Download count: 8927
  • Platforms:
    • Windows 95
    • Windows 98
    • Windows XP
    • Windows 2000
    • Mac OS X
    • Linux
    • Windows 7/Vista

Genres

  • Turn Based Strategy

Ratings

  • Game hunters' rating: (6 of 6)
  • Overall: 5.75 (4 votes)
  • Playability: 5.33 (3 votes)
  • Idea: 5.67 (3 votes)
  • Technical: 5.33 (3 votes)
  • Graphics: 4.33 (3 votes)
  • Music: 4.33 (3 votes)
  • Extras: 5.00 (2 votes)
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Downloads

Reviews

Discussion on our forums on Battle for Wesnoth

  • Pater Alf :
    And another update:

    The download files (for Windows, Mac and Linux) on the game info page have been updated to version 1.8.5:

    http://curlysworldoffreeware.com/game_info.php?gameid=6

  • Pater Alf :
    We updated the files once more. Version 1.4.7 is out. Most of the improvements since our last update are additional and improved translations, some new graphics and several bugfixes.

    For the whole list you can visit the official changelog:

    http://svn.gna.org/viewcvs/wesnoth/tags ... w=download

    You can download the new files (for Windows, Mac and Linux) on our game info page:

    http://curlysworldoffreeware.com/game_info.php?gameid=6

  • Pater Alf :
    Battle of Wesnoth has been updated to version 1.4.3.

    What's new in version 1.4.3:

    Campaigns:
    * The Rise of Wesnoth
    * Fixed the Wesfolk Outcast line's distract ability not working.

    Language and translations:
    * new translations: Arabic, Friulian, Macedonian
    * updated translations: Czech, Danish, Dutch, Estonian, Finnish, French,
    German, Hungarian, Japanese, Polish, Russian, Serbian, Slovak, Spanish.

    Miscellaneous and bug fixes:
    * Fixed load-games dialog not displaying correct campaign info for
    non-compressed saves

    You can download the new files (for Win, Linux and Mac) from our game info page:

    http://curlysworldoffreeware.com/game_info.php?gameid=6

  • eMTe :
    Ever heard of this:

    http://heroesofwesnoth.libsdl.es/

    ?

    8)

  • Pater Alf :
    What's new in version 1.4.1.

    Language and translations:

    * new translation: Croatian.
    * updated translations: Chienese, Czech, Danish, Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish, Russian, Spanish, Swedish, Turkish.

    Map editor:

    * Fixed not working "Update transition" and make "Delay transition update" directly trigger an update when toggled off.

    Miscellaneous and bug fixes:

    * All applicable scenarios now use the victory/defeat music on ending.

    Multiplayer:

    * Refreshing the gamelist in the lobby screen was optimized.
    * The game server (wesnothd) was optimized to handle more players.

  • eMTe :
    Ok. I was overalerted then. :)
  • Pater Alf :
    Version 1.4.1 for Linux and Mac is available at CWF for some days as well. There wasn't a Windows version when I updated the files. But there is one now, so I will upload it tomorrow.
  • eMTe :
    Version 1.4.1 is up...on Wesnoth's site.
  • Pater Alf :
    All download files are updated to version 1.4. You can find them on the game info page:

    http://curlysworldoffreeware.com/game_info.php?gameid=6

    It was a major update this time and so I just copy and paste the whole release note from the official site:

    "What's New in Wesnoth 1.4

    For players, the 1.4 version brings you no fewer than seven new mainline campaigns, a redesigned user interface, an amazing variety of high-quality new game music, and a refresh of the game artwork including improved portrait images for many unit types. For designers, the map editor and WML have been enhanced to significantly increase your creative options in writing scenarios.

    Just as importantly, it is probably our most solid release yet. We retired over 300 individual bugs during the 1.3 development period, and introduced several new tools that prevent entire classes of bugs by sanity-checking Wesnoth's data files before they ship to you.
    Wesnoth Screenshot

    Here are 1.4's new features in more detail:

    For Players

    Seven new campaigns now ship with the game:
    We have more than doubled the number of campaigns we ship. In addition to one brand new campaign, The Hammer of Thursagan, we now also ship polished, upgraded and improved versions of the following well-known user-written campaigns: Descent into Darkness, Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.

    Parts of the user interface of the game have been redesigned
    The 1.4 Wesnoth user interface has a cleaner look and feel, with lightweight semi-transparent transient windows replacing many of the old-fashioned opaque modal dialogues with buttons. Subtle new graphics effects when you select a unit and target an enemy help you keep track of what is going on without getting between you and the gameplay. The game now displays owned and total villages in the status bar. Interface actions and day/night changes now have unobtrusive cue sounds. You can use drag'n'drop to move units. Mousewheels are supported.

    You can now review scenarios, chat, and set options after victory
    You'll no longer get two modal dialogues full of checkbox options immediately after victory in a scenario and then be instantly returned to the lobby (or, in campaigns, jumped to the next scenario). Instead, there's just one summary popup, after which you'll be in a 'linger mode' that allows you to chat with friends and foes, use normal commands, change your options, and in general do anything except more battle actions.

    The multiplayer collection has been revised and extended
    New maps and multiplayer scenarios: Auction-X, Dark Forecast, Hamlets, Mokena Prairie, The Manzivan Traps, Xanthe Chaos.
    Revised maps: Alirok Marsh (formerly Triple Blitz), Amohsad Caldera, Blue Water Province, Castle Hopping Isle, Caves of the Basilisk, Crusaders Fields, Cynsaun Battlefield, Den of Onis, Fallenstar Lake (formerly Meteor Lake), Forest of Fear, Freelands (formerly Charge), Hexcake, Hornshark Island, Island of the Horatii, King of the Hill, Lagoon, Loris River, Merkwuerdigliebe, Morituri, Paths of Daggers, Sablestone Delta, Siege Castles, Silverhead Crossing, Sulla's Ruins, Waterloo Sunset, Weldyn Channel (formerly Blitz), Wesbowl.

    Changed and rebalanced units
    The Footpad, Poacher and Thug units can advance all the way to level 3. Many units have been tuned and rebalanced, including Ancient Lich, Elvish Sorceress, Fugitive, Ghost, Hurricane Drake, Lich, Mage of Light, Mermaid Diviner, Mermaid Priestess, Merman Warrior, Naga Myrmidon, Necromancer, Orcish Assassin, Ranger, Royal Guard, Sky Drake, White Mage, Wraith, and all the Saurians and Bats.
    Also, the "holy" damage type has been changed to "arcane" and is now a general anti-magic attack useful against more than just undead: elves, drakes and trolls are among the units now vulnerable against it.

    Many portraits have been revised or added
    Many unit and hero portraits have been improved or added. We now have a particularly beautiful set of new portraits in a uniform style for the Elvish units.

    New uses of animation
    Many more units have full combat animation. Many unit also have idle animations which fire periodically when they are not doing anything specific. Some units and items also have standing animations that a constantly active; bats flap their wings and campfires flicker. There are improved base frames for many units, including Mages and Ghosts, and many special effects such as magic attacks have been improved as well.

    Multiplayer lobby improvements
    You can set a list of user nicks to be ignored (you won't see chat from them). You can also set a list of friends; their nicks will be highlighted and shown at the top of your user list.

    Miscellaneous other improvements
    You can now select a female leader in multiplayer. The in-game help has been revised, reorganized and expanded. There are five new all-original symphonic music tracks, and many new or improved sound effects. Savegames are automatically compressed to save you disk space.


    For Campaign Developers

    The map editor is much more capable
    Maps can now be opened directly from a scenario file and saved back to it. Starting positions no longer need to be on keeps. The terrain palette is divided into groups of like terrains, so you'll scroll it less often. And there are many new terrains; farmland, Elvish castle, and windmill have been added to the basic set, and there are bridges for crossing swamp, deep water, or chasms. Treatment of map edges has been changed to eliminate some terrain distortions at map edges and make small maps look better on a large display (and these changes apply to the game display too).

    WML is considerably more powerful
    Animation WML has been completely redesigned in a much more flexible and general way. Complex variable substitution is now used in all action WML. There is safe random-number generation in multiplayer. A [set_menu_item] tag allows scenario designers to create custom right-click context menu items which perform arbitrary WML actions. The Standard Unit Filter and Standard Location Filter elements have new capabilities (including completed boolean expressions) that make them much more powerful and can replace most of what used to be done with special-purpose filters.

    Multiplayer campaigns
    The game engine will now support multiplayer campaigns, though we don't ship any yet. This is an opportunity for designers to explore a new frontier in Wesnoth play."

  • Maz :
    Updates could be added in bug tracker too. That way we won't forget them :)

 Older >>

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Comments

  • Pater Alf :
    Thank you for reporting!

    I'm going to update the files right away. With the increasing numbers of games on this site, it's getting harder to keep an overview over the lates versions.

  • Anonymous :
    Whoa! The downloads here are for 1.6.2, which came out in 2009. The current stable release on the wesnoth site is 1.8.5, which has improved graphics, game balance tweaks, etc. Wesnoth is heaven for fans of turn-based tactical strategy.
  • Chroelle :
    An amazing game! You have to play this one!

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