Is this a game at all asked the developer when adding Gravity Bombs for validation here at CWF. And in the following time this question was tried answered, but we never really reached a conclusion.
Gravity bombs is about shooting spheres with your guns. You have a gun in each corner of the screen, each in its own color. These colors also cover the spheres randomly generated in the playing arena in the middle and you now have to shoot the green colored spheres with the green canon etc. This might sound easy, but you have to take into consideration that the spheres have their own gravitational fields, and as such try to pull your shot towards them. The games satisfation comes when you hit a sphere and it explodes into many small fractions that all make the spheres of the same color explode when they hit them. This chainreaction is what made the GH's accept this as a game, as it was so gratifying to hit and start a chainreaction, that you had a hard time stopping your gamesession.
Chroelle : Well first of all I learned that you need to fire the green canon at the green balls so to speak
[spoiler]Then you just have to think which color is closer gathered. If the green ones are clustered in one corner and a few are int he opposite corner then see if you can avoid shooting that color, cause the gravity of the other balls will most likely not let the shots pass all across the screen. So go for colors that are centered and plentyful to get as many shoot as fast as possible.[/spoiler]
Wow! Great score! I bet it took you at least two hours to reach that.
That's definitely one of the qualities of this "game". You can shoot at planets for hours, gameplay stays the same for the whole time and it doesn't get boring at all.
Drasir-Vel : I think that something can still be fun / amusing / interesting / fascinating to watch even though it's not classified as a traditional game. For example i see Celestia as being in same category as other games. It's generally an entertaining program and it's fascinating to be able to travel between all the stars knowing that that's the real distance between them.
jayenkai : It feels more like a swirly "toy" thing, than a game. Like the scores don't really matter, and it's actually all about watching the lovely swirly patterns emerge!
Pater Alf : I don't know. Maybe you shouldn't think in that categories. Looking at the reactions in this thread I would say that you created a program that people like and enjoy very much. Be proud of it. Does it really matter if it is a game?
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This film-noir game is a Java game, and has so much mood that you feel yourself gliding down in the chair, wanting to light up a cigaret and talk about dames and trouble...
The... (read more)