A really addicting simple game. At first it wouldn't seem very special. For controls you use the right arrow key. "ahh, the arrow keys you say, and what else?". No.. actually just the right arrow key.. and the z key to shoot. As soon as you start playing, you quickly get addicted. The sounds that increase in pitch as you pile up combos, the repetetive boing sound every time you bounce. The game brings back the feeling you had with the early arcade games where you had to try again because you know you get can further than that this time. (Drasir-Vel)
EVERYBODY seems to love Spike Dislike.
It's almost annoying!
It's such a stupidly simple game, and took no more than a few hours to make it, and yet..
Look at it go! (Developer Jayenkai)
AGameAWeek Year 3 is over.
I've tried, I kinda managed, and I also kinda failed a bit, too, just for good measure!
I think that's 80..?
I'll be starting Year 4 around about late October, maybe.
I'm not sure what form it's going to take, yet.
I'm currently thinking of mixing things up a little more.
I wanted to do that in Year 3, but the iOS chaos kinda messed that up a bit.
For Year 4, I'll try again, and hopefully it works out a bit.
I have some freeform time before hand, so I'll see what does/doesn't work.
Meanwhile, if anyone has a Nintendo DS and a flash-cart that lets them play DS Homebrew games, Sheep Goes Left is currently getting some love!
.. and I kinda planned to do a new NeonPlat game, but it's being a slow starter..
jayenkai : Awww, poor snowman!
Let's just assume he melted
(probably a delta issue, nothing to worry about *cough*)
Square Defence would be the obvious choice, but I tend to steer clear of those sorts of games. They tend to have a "I got this far, now I just keep watching them all die" issue that I'm not very good at fixing.
.. or perhaps I should aim to fix that first? Perhaps that's something I'd be good to fiddle with?
Paint the Tiles I can also see working in a bigger better badder version, but it feels like it should be Multiplayer. .. I might need a server for that one!!
But having already fulfilled my quota of 52 games for the year, and having constantly said to the PlayMyCode guys "I will!! I will have a play with your language" over and over and over for months and months, I figured I should probably take a proper stab at it!
This is me spewing random ideas, trying out their language, testing their engine, and a few other things besides.
It's kinda worked out, before, though. SpikeDislike, for example, was one of the test games I did during my Xmas Advent Collection, and that's gone on to be fairly popular.
This time around, Get The Greens kinda had a nice ring to it, so it's already being redone for iOS. (It might not look identical, but .. it is!)
Just because these games are simple and testy, doesn't mean they won't end up being bigger, and bulkier, and properly downloadable!
Test ideas, pluck out the good ones, make 'em better!
And feel free to suggest your own random thoughts.
I'm aiming at about 1 hour per build, though, so.. keep 'em tiny!
Pater Alf : You might remember that I don't like browswer games very much and that I had problems running them with a decent speed, but I just want to let you know that I tried some of your new games and they work pretty well with FireFox5.
About the games: "Major Turn Off" was pretty good even if I don't think that I would play such a puzzle game for a very long time (but my sister would), "Playdude Goes Left" was fun even if the concept wasn't that original, "Just One Wall" was ok, but I think it would be better if a new wall appears 30 seconds after you cleared the first one (of course the title wouldn't make sense any longer) and "Not the Same" seemed pretty dull to me. Haven't tried the rest yet.
And there's your list so far.
Since 27th June there's 9 games. If I hadn't have "Migraine Gets!!" I would've had another 2 in there, but.. meh, whatever!!
Plenty of time to go.
I'm aiming for 52 by October, so.. ..
jayenkai : ok, time for a change of pace for a while.
AGameAWeek Year 3 hasn't really been great, but we've already hit 52, so there's not really much I can do about that.
Pants years, pants games, but.. Hey, at least there's SpikeDislike, right?!
So, the change of pace.
We're only actually up to week 36, so there's 16 weeks of the year remaining.
I've decided, as improbable and unlikely a task as it appears to be, to attempt a SECOND (god help me) set of 52 games for the year.
Rather than doing big BlitzMax downloady things, though, I'll instead be using the odd browser based trial thing I used many months ago.
PlayMyCode.com lets me code a game, have it run in your browser, and, if you're nosey, you can even open it up and see how it all works.
For testing purposes, here are... Puzzobomb Jr
My quicky test thing I made a couple of weeks ago..
It's a nice simple match-the-blocks puzzle game. (A clone of Vexed, but without all the really annoyingly slow rules of that game)
Chase The Block
Which I made a couple of days ago.
I took a buttload of time to make a nice frontend for it, and will be able to constantly keep reusing that for all the improbable 52 game games.
The games I attempt will be more like that one, as opposed to the Puzzobomb one.
Short and sweet.
But a lot of 'em
I'll be damned if Year 3 will be the year I ran out of ideas, even if it kills me!!!
"Enigma" is a nice puzzle game inspired by the classic games "Oxyd" (Atari ST) and "Rock'n Roll" (Amiga). There are more than 1000 (!) levels to explore and the game comes along in several languages (english, german, french, russian, portugese, portugese, dutch, italian, swedish, hungarian, finnish and spanish).
I'll let the developer explain what the game is about:
Not all of the levels have the same quality of course, but because of the... (read more)